![]() In combination with the large pierce gain, the 0-2-3 Dark Knight can be utilized for long-distance rapid damage. 0-2-3 Dark Knight is a viable option when trying to utilize the most of the new "Darkshift" ability, as the longer range makes it capable of travelling further per ability use.In contrast, the 0-2-3 has less trouble at clearing up Super Ceramics, as its much higher pierce and range allows it to hit many more targets per shot, but is weak to DDTs. Additional support may be required to pop the Ceramics that come out of the DDTs, such as a Bloonjitsu with Distraction, a Druid of the Storm (but not to Camo Ceramics). 2-0-3 Dark Knights make considerably decent poppers of MOAB-class bloons, especially to DDTs, but they themselves may struggle to solo the Ceramics inside.Additionally, adding a specific MK will allow Super Monkeys to pop Frozen Bloons by default regardless of upgrades (except on CHIMPS Mode or on challenges where MK is disabled).Compared to the 0-2-3 Dark Knight, the bonus range and projectile speed outweighs most of these single benefits from Laser Blasts, unless further upgraded to Plasma Blasts. 1-0-3 Dark Knight is not more useful than a 0-2-3 Dark Knight, as all Laser Blasts does is increase pierce by +1, grant Frozen Bloon popping, and prevent the Super Monkey from popping Purples.Specifically, Epic Range now adds extra projectile speed and pierce as of Version 10.0 and Version 25.0, and 0-2-3 has more pierce than 2-0-3 as of Version 30.0. Occasionally, a 0-2-3 Dark Knight is useful, but only in cases where range and projectile speed are of a greater considerable importance.Generally, a 2-0-3 Dark Knight is better, as it can pop DDTs without extra support (such as MIB, Gwendolin Level 4+, or Acidic Mixture Dip), has double attack speed, and gains +1 pierce on top of the bonus +4 pierce that Dark Knight comes with by default.As a general rule of thumb, the top crosspath Dark Knight offers overall DPS and popping of Frozen and Leads, whereas the middle crosspath Dark Knight gives a large pierce boost and better utility in terms of knockback and its unique localized teleportation. Dark Knight gains significant increases in overall DPS and utility, including knockback and teleportation range, from crosspaths.Like all Tier 3 Super Monkeys, Dark Knight benefits from Monkey Commerce discounts and pairs well with Obyn Greenfoot and Alchemist buffs. The additional benefit of Dark Knight is that it comes with an activated ability that allows it to teleport within its direct range, which can come in handy in a handful of tricky situations. With the favorable Plasma Blasts crosspath, Dark Knight is effective at taking down MOAB-class bloons at a relatively low cost compared to alternate Tier 3 Super Monkey options, Sun Avatar and Robo Monkey. ![]() This upgrade's prices (or included crosspath's prices) are affected by the following MK: Better Sell Deals Strategy Summary ĭark Knight is an effective mid-game option at countering MOAB-class bloons and dealing decent cleanup against regular bloons. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge. ![]()
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